Workshop 18-CoGames

International Workshop on Collaboration and Gaming

(CoGames 2013)

Call for Papers

As part of

The 2013 International Conference on Collaboration Technologies and Systems (CTS 2013)

May 20-24, 2013

The Sheraton San Diego Hotel & Marina

San Diego, California, USA

In Cooperation with ACM, IEEE, and IFIP

Extended Submission Deadline: February 25, 2013

Submissions could be for full papers, short papers, poster papers, or posters


The video game industry has grown from being a small industry that produces products mostly for young boys to a huge industry targeting the whole population. The development of video games is by definition a multi disciplinary process involving several professions, ranging from artists to engineers. The AAA game titles produced today require rather large teams with a high level of competence (technology, programming, networks, architecture, etc.), creativity and skills. Compared to traditional software development, game development is characterized by rapid changes of hardware, high performance requirements, and software requirements that are unstable and hard to predict. Video games are also used for other purposes than pure entertainment, e.g., for education, training, exercising, and simulation. In addition, game developers are focusing more and more on games where players must collaborate to achieve goals in the game. Collaborative games introduce challenges for the game developers to handle technical issues, performance issues, network issues, distributed environments, sharing of information, and heterogeneous networks and devices. Further, collaborative games open new areas and applications for games to be used for new purposes that can benefit from more than just being fun. As players expect that games can be played anywhere, the integration of mobile gaming, hand-held and online-gaming on PDAs, smartphones, consoles and PCs is becoming ever more important. This integration introduces new challenges and leads for new opportunities.

This Workshop on Collaboration and Gaming - to be held as part of the 2013 International Conference on Collaboration Technologies and Systems (CTS 2013) - will focus on the area of collaboration and gaming, with emphasis on new game concepts, new technologies, technology evaluations, new usage areas of collaborative games, and games prototypes. Special attention is dedicated to serious games, in particular for learning. The aim is to have a dedicated track that fosters closer interactions among researchers, industry and users communities, providing an excellent opportunity for them to meet and discuss their ideas. We invite original contributions from researchers in academia and computer industry on these emerging and important areas of information technology. Papers should contribute to an advancement over the state of the art, preferentially providing empirical results from new tools/systems and/or user studies.

Topics of Interest include (but are not limited to):

    • Collaborative games, game technology and game frameworks

    • Collaborative serious games

    • Platforms for collaborative games

    • Usability of collaborative games

    • Mobile collaborative games and game frameworks

    • Quality of service in collaborative games

    • Online collaborative games

    • Computational and artificial intelligence to support collaborative gaming

    • User profiling and performance assessment in collaborative games

    • Modelling of users and interactions

    • Learning and Adaptation in collaborative games

    • Reliability and availability in collaborative games

    • Real-time issues (e.g., networking, computation) in collaborative games

    • Integration and interoperability in collaborative games

    • Pervasive/ubiquitous collaborative games

    • New software engineering tools and methods for designing collaborative games

    • Requirement engineering of collaborative games

    • Design and software architecture of collaborative games

    • Data mining in collaborative games

    • Database support for collaborative games

    • Testing and prototyping of collaborative games

    • Context-aware gaming

    • Privacy and Security in collaborative games

    • Repository and content management of collaborative games

    • Tools (authoring, assessment, etc.) and sub-systems for collaborative games

    • Human-Computer Interaction (devices, methodologies and tools) to support collaboration

    • Serious games aimed at supporting collaboration

    • Animation and Virtual Reality in game design

    • Learning and Adaptation in Collaborative Games

    • Human, social and psychological aspects of games

    • Business modelling and economic aspects of collaborative games


You are invited to submit original and unpublished research works on above and other topics related to collaboration technologies and systems in games and gaming. Submitted papers must not have been published or simultaneously submitted elsewhere. Submission should include a cover page with authors' names, affiliation addresses, fax numbers, phone numbers, and email addresses. Please, indicate clearly the corresponding author and include up to 6 keywords from the above list of topics and an abstract of no more than 400 words. The full manuscript should be at most 8 pages using the two-column IEEE format. Additional pages will be charged additional fee. Short papers (up to 4 pages), poster papers and posters (please refer to for the posters submission details) will also be accepted for submission. Please include page numbers on all preliminary submissions to make it easier for reviewers to provide helpful comments.

Submit a PDF copy of your full manuscript via the Workshop submission Web page at

Only PDF files will be accepted, uploaded to the Workshop link above. Each paper will receive a minimum of three reviews. Papers will be selected based on their relevance, contribution to advance the state if the art, originality, technical value and clarity of presentation. Submission implies the willingness of at least one of the authors to register and present the paper, if accepted. Authors of accepted papers must guarantee that their papers will be registered and presented at the workshop.

Accepted papers will be published in the Conference proceedings. Instructions for final manuscript format and requirements will be posted on the CTS 2013 Conference web site. It is our intent to have the proceedings formally published in hard and soft copies and be available at the time of the conference. The proceedings is projected to be included in the IEEE Digital Library and indexed in major indexing services accordingly.

If you have any questions about paper submission or the workshop, please contact the workshop organizers.


Extended Paper Submissions: --------------------------- February 25, 2013

Acceptance Notification: ----------------------------------- March 04, 2013

Camera Ready Papers and Registration Due: ------ March 11, 2013 (extended)

Conference Dates: ------------------------------------------- May 20 - 24, 2013


Francesco Bellotti


University of Genoa, Via Opera Pia 11/a, 16145 Genoa, Italy

Phone: + 39-010-3532227

Fax: + 39-010-3532795

Skype: f.bellotti


C. Shaun Longstreet

Center for Teaching and Learning

Marquette University, Milwaukee, WI, USA

Phone: +1 (414) 288-0263


Carolina Islas Sedano

School of Computing - Joensuu Campus

University of Eastern Finland, FInland

Phone: + 358-13-251-7929

Fax: + 358-13-251-7955


Bill Kapralos

Faculty of Business and Information Technology

University of Ontario Institute of Technology

Oshawa, Ontario, L1H 7K4, Canada

Phone: +1 905-721-8668 x-2882

Fax: +1 905-721-3167



International Program Committee*:

All submitted papers will be reviewed by the workshop technical program committee members following similar criteria used in CTS 2013.

  • Aida Azadegan, Sheffield Business School, U.K.

  • Jannicke Baalsrud Hauge, University of Bremen, Germany

  • Riccardo Berta, University of Genoa, Italy

  • Rafael Bidarra, Delft University of Technology, The Netherlands

  • Maira Carvalho, DITEN, University of Genoa, Italy

  • Brent Cowan, University of Ontario, Canada

  • Alessandro De Gloria, University of Genoa, Italy

  • Giusy Fiucci, ORT, Paris, France

  • Casper Harteveld, Northeastern University, MA, USA

  • Andrew Hogue, University of Ontario, Canada

  • Sebastian Kelle, Stuttgart Media University, Germany

  • Ralf Klamma, RWTH Aachen, Germany

  • Theo Lim, Heriot-Watt University Edinburgh, U.K.

  • Michael Kickmaier-Rust, Technical University of Graz, Austria

  • Pablo Moreno Ger, University Complutense Madrid, Spain

  • Michela Mortara, CNR IMATI, Genoa, Italy

  • Magda Popescu, National Defence University "Carol I", Romania

  • Margarida Romero, ESADE Barcelona, Spain

  • Ioana Stanescu, Advanced Distributed Learning, Romania

(*Committee formation is pending and will be finalized shortly.)

For information or questions about Conference's paper submission, tutorials, posters, workshops, special sessions, exhibits, demos, panels and forums organization, doctoral colloquium, and any other information about the conference location, registration, paper formatting, etc., please consult the Conference’s web site at URL: or contact one of the Conference's organizers or Co-Chairs: Geoffrey C. Fox at and Waleed W. Smari at