Workshop 18-CoGames
International Workshop on Collaboration and Gaming
(CoGames 2013)
Call for Papers
As part of
The 2013 International Conference on Collaboration Technologies and Systems (CTS 2013)
May 20-24, 2013
The Sheraton San Diego Hotel & Marina
San Diego, California, USA
In Cooperation with ACM, IEEE, and IFIP
Extended Submission Deadline: February 25, 2013
Submissions could be for full papers, short papers, poster papers, or posters
SCOPE AND OBJECTIVES
The video game industry has grown from being a small industry that produces products mostly for young boys to a huge industry targeting the whole population. The development of video games is by definition a multi disciplinary process involving several professions, ranging from artists to engineers. The AAA game titles produced today require rather large teams with a high level of competence (technology, programming, networks, architecture, etc.), creativity and skills. Compared to traditional software development, game development is characterized by rapid changes of hardware, high performance requirements, and software requirements that are unstable and hard to predict. Video games are also used for other purposes than pure entertainment, e.g., for education, training, exercising, and simulation. In addition, game developers are focusing more and more on games where players must collaborate to achieve goals in the game. Collaborative games introduce challenges for the game developers to handle technical issues, performance issues, network issues, distributed environments, sharing of information, and heterogeneous networks and devices. Further, collaborative games open new areas and applications for games to be used for new purposes that can benefit from more than just being fun. As players expect that games can be played anywhere, the integration of mobile gaming, hand-held and online-gaming on PDAs, smartphones, consoles and PCs is becoming ever more important. This integration introduces new challenges and leads for new opportunities.
This Workshop on Collaboration and Gaming - to be held as part of the 2013 International Conference on Collaboration Technologies and Systems (CTS 2013) - will focus on the area of collaboration and gaming, with emphasis on new game concepts, new technologies, technology evaluations, new usage areas of collaborative games, and games prototypes. Special attention is dedicated to serious games, in particular for learning. The aim is to have a dedicated track that fosters closer interactions among researchers, industry and users communities, providing an excellent opportunity for them to meet and discuss their ideas. We invite original contributions from researchers in academia and computer industry on these emerging and important areas of information technology. Papers should contribute to an advancement over the state of the art, preferentially providing empirical results from new tools/systems and/or user studies.
Topics of Interest include (but are not limited to):
Collaborative games, game technology and game frameworks
Collaborative serious games
Platforms for collaborative games
Usability of collaborative games
Mobile collaborative games and game frameworks
Quality of service in collaborative games
Online collaborative games
Computational and artificial intelligence to support collaborative gaming
User profiling and performance assessment in collaborative games
Modelling of users and interactions
Learning and Adaptation in collaborative games
Reliability and availability in collaborative games
Real-time issues (e.g., networking, computation) in collaborative games
Integration and interoperability in collaborative games
Pervasive/ubiquitous collaborative games
New software engineering tools and methods for designing collaborative games
Requirement engineering of collaborative games
Design and software architecture of collaborative games
Data mining in collaborative games
Database support for collaborative games
Testing and prototyping of collaborative games
Context-aware gaming
Privacy and Security in collaborative games
Repository and content management of collaborative games
Tools (authoring, assessment, etc.) and sub-systems for collaborative games
Human-Computer Interaction (devices, methodologies and tools) to support collaboration
Serious games aimed at supporting collaboration
Animation and Virtual Reality in game design
Learning and Adaptation in Collaborative Games
Human, social and psychological aspects of games
Business modelling and economic aspects of collaborative games
PAPER SUBMISSION
You are invited to submit original and unpublished research works on above and other topics related to collaboration technologies and systems in games and gaming. Submitted papers must not have been published or simultaneously submitted elsewhere. Submission should include a cover page with authors' names, affiliation addresses, fax numbers, phone numbers, and email addresses. Please, indicate clearly the corresponding author and include up to 6 keywords from the above list of topics and an abstract of no more than 400 words. The full manuscript should be at most 8 pages using the two-column IEEE format. Additional pages will be charged additional fee. Short papers (up to 4 pages), poster papers and posters (please refer to http://cts2013.cisedu.info/home/posters for the posters submission details) will also be accepted for submission. Please include page numbers on all preliminary submissions to make it easier for reviewers to provide helpful comments.
Submit a PDF copy of your full manuscript via the Workshop submission Web page at https://www.easychair.org/conferences/?conf=cogames2013.
Only PDF files will be accepted, uploaded to the Workshop link above. Each paper will receive a minimum of three reviews. Papers will be selected based on their relevance, contribution to advance the state if the art, originality, technical value and clarity of presentation. Submission implies the willingness of at least one of the authors to register and present the paper, if accepted. Authors of accepted papers must guarantee that their papers will be registered and presented at the workshop.
Accepted papers will be published in the Conference proceedings. Instructions for final manuscript format and requirements will be posted on the CTS 2013 Conference web site. It is our intent to have the proceedings formally published in hard and soft copies and be available at the time of the conference. The proceedings is projected to be included in the IEEE Digital Library and indexed in major indexing services accordingly.
If you have any questions about paper submission or the workshop, please contact the workshop organizers.
IMPORTANT DATES
Extended Paper Submissions: --------------------------- February 25, 2013
Acceptance Notification: ----------------------------------- March 04, 2013
Camera Ready Papers and Registration Due: ------ March 11, 2013 (extended)
Conference Dates: ------------------------------------------- May 20 - 24, 2013
WORKSHOP ORGANIZERS
Francesco Bellotti
ELIOS Lab - DITEN
University of Genoa, Via Opera Pia 11/a, 16145 Genoa, Italy
Phone: + 39-010-3532227
Fax: + 39-010-3532795
Skype: f.bellotti
Email: franz@elios.unige.it
C. Shaun Longstreet
Center for Teaching and Learning
Marquette University, Milwaukee, WI, USA
Phone: +1 (414) 288-0263
Emails: shaun.longstreet@marquette.edu, cslongstreet@gmail.com
Carolina Islas Sedano
School of Computing - Joensuu Campus
University of Eastern Finland, FInland
Phone: + 358-13-251-7929
Fax: + 358-13-251-7955
Emails: carolina.islas@uef.fi
Bill Kapralos
Faculty of Business and Information Technology
University of Ontario Institute of Technology
Oshawa, Ontario, L1H 7K4, Canada
Phone: +1 905-721-8668 x-2882
Fax: +1 905-721-3167
Email: bill.kapralos@uoit.ca
URL: http://faculty.uoit.ca/kapralos
International Program Committee*:
All submitted papers will be reviewed by the workshop technical program committee members following similar criteria used in CTS 2013.
Aida Azadegan, Sheffield Business School, U.K.
Jannicke Baalsrud Hauge, University of Bremen, Germany
Riccardo Berta, University of Genoa, Italy
Rafael Bidarra, Delft University of Technology, The Netherlands
Maira Carvalho, DITEN, University of Genoa, Italy
Brent Cowan, University of Ontario, Canada
Alessandro De Gloria, University of Genoa, Italy
Giusy Fiucci, ORT, Paris, France
Casper Harteveld, Northeastern University, MA, USA
Andrew Hogue, University of Ontario, Canada
Sebastian Kelle, Stuttgart Media University, Germany
Ralf Klamma, RWTH Aachen, Germany
Theo Lim, Heriot-Watt University Edinburgh, U.K.
Michael Kickmaier-Rust, Technical University of Graz, Austria
Pablo Moreno Ger, University Complutense Madrid, Spain
Michela Mortara, CNR IMATI, Genoa, Italy
Magda Popescu, National Defence University "Carol I", Romania
Margarida Romero, ESADE Barcelona, Spain
Ioana Stanescu, Advanced Distributed Learning, Romania
(*Committee formation is pending and will be finalized shortly.)
For information or questions about Conference's paper submission, tutorials, posters, workshops, special sessions, exhibits, demos, panels and forums organization, doctoral colloquium, and any other information about the conference location, registration, paper formatting, etc., please consult the Conference’s web site at URL: http://cts2013.cisedu.info/home or contact one of the Conference's organizers or Co-Chairs: Geoffrey C. Fox at gcf@indiana.edu and Waleed W. Smari at Smari@arys.org.